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Top 100 Products
01.RISE of Eagles

RISE of Eagles
by Fighting Hedgehog

Rise of Eagles is an expansion to CLASH of Spears This book expands the forces available in the core book adding 13 new lists. The lists include the Late Republican Army ( post Marian Reform ), the Early Imperial Army and enemies that fought against  these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, etc. We have also included...   [click here for more]
02.China's Navy

China's Navy
by Admiralty Trilogy Group

China’s Navy lists the ships and aircraft used by the People’s Liberation Army Navy and Air Force and Chinese Coast Guard, in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annexes A and B provide statistics on ships and aircraft respectively...   [click here for more]
03.Electronic Advanced Squad Leader Rulebook

Electronic Advanced Squad Leader Rulebook
by Multi-Man Publishing

This Electronic Edition of the ASLRB (or eASLRB) was created from brand-new layouts of rules Chapters A-G incorporating all known errata (as of August 2020). It also includes the complete Chapter H; and Chapters J, K, W and associated charts; as well as a few useful appendices and a comprehensive index. In other words, all the core rules. MMP plans to update older chapters and add additional chapters...   [click here for more]
04.Reign in Hell: The Oculus Spear

Reign in Hell: The Oculus Spear
by Snarling Badger Studios

Reign in Hell: The Oculus Spear is a solo & co-op expansion for Reign in Hell, the miniatures-agnostic tabletop wargaming ruleset about demons battling in the remains of Hell. This expansion includes a six-part campaign that you can play alone or co-op with a friend. You'll explore Hell for the Oculus Spear, a Relic of great power that could potentially turn the tides of Hell....   [click here for more]
05.Reign in Hell

Reign in Hell
by Snarling Badger Studios

Reign in Hell: Demonic Skirmish Combat is a fast, brutal, miniatures-agnostic tabletop wargaming ruleset that pits your hand-picked cabal of demons against your opponent’s to determine who gets to reshape the ruins of Hell to fit their Philosophy. Do you want to restore Hell to its former glory? Tear it all down and watch it burn? Or perhaps try to head back to Earth for some payback?...   [click here for more]
06.AirWar: 1940

AirWar: 1940
by Wessex Games

AirWar 1940 is the latest in our series of fun, fast play air warfare rules that cover the spirit of air combat whilst being a set that would be good for a newcomer to aerial wargaming, or for a more experienced “old hand” who wants a simple yet enjoyable set of rules to introduce new players. After a couple of games reference to the rule book will become occasional with players...   [click here for more]
07.Empire at Sunrise

Empire at Sunrise
by Hollandspiele

Designer: John Gorkowski Map Art: Jose Ramon Faura Hex Number: 58 Duration: 150 minutes Players: 2 Solitaire Suitability: High Theme: WWI; Naval As the guns of august were heard firing across Europe, the German kaiserliche marine began commerce raiding in the Pacific, targeting...   [click here for more]
08.AirWar: 1918 2nd edition

AirWar: 1918 2nd edition
by Wessex Games

AirWar 1918 (2nd edition) makes the complex subject of biplane era air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the sub-minutiae of clauses and appendices. The 40 page rulebook includes...   [click here for more]
09.Print N Play counter set for PB80

Print N Play counter set for PB80
by Homeland Workshop

This is a pack of 7 sheets of unit counters for print and play with PanzerBlitz 80. PB80 let players play with AIW rules on what if battles between NATO & Warsaw Pact in 1980s. All units are color-coded by battalions for easy reference. There are units from various nations including West Germany, Soviet Union, USA, Britian, France, Poland, Czech...etc. There is a bonus of 4 all new PB style scenario...   [click here for more]
10.Modern Chinese Maritime Forces

Modern Chinese Maritime Forces
by Admiralty Trilogy Group

      Modern Chinese Maritime Forces, by Manfred Meyer, a noted artist and illustrator, provides up-to-the minute information on Chinese sea power. It lists all Chinese state vessels – not just the People’s Liberation Army Navy, but the Coast Guard, China Maritime Surveillance, China Fisheries law Enforcement Command, and many other state-sponsored agencies that carry out China’s...   [click here for more]
11.Five Parsecs From Home - Solo Adventure Wargaming

Five Parsecs From Home - Solo Adventure Wargaming
by Modiphius

Five Parsecs From Home is an rpg-lite solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then —  engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances and objectives whether...   [click here for more]
12.1812 Campaign of Russia - Scenarios ENGLISH VERSION

1812 Campaign of Russia - Scenarios ENGLISH VERSION
by Legrand

11 scenarios reproduce the battles fought on this left wing of the Grande Armée in Russia between July and Novembre 1812: Jakubowo-Kliastitzy (July 30-31); Oboïarschina (August 1st); Golivichitsa (August 1st); Swolna (August 11); Polotsk I – 1st Day (August 17); Polotsk I – 2nd Day (August 18); Polotsk II - Right Bank (October 18); Polotsk II - Left Bank (October 18); Bononia (October 20); Czarnicki...   [click here for more]
13.Striker! 2nd Edition

Striker! 2nd Edition
by Anthony Watts

Striker! is a set of straightforward rules for playing realistic miniature football (or soccer, depending on your side of the pond) matches on the tabletop. Each match plays just like a wargame using miniatures to represent players. Challenges, passes and shots on goal are resolved by rolling dice. Many strategies and tactics that are employed in a real football match also apply to this game: midfield...   [click here for more]
14.Blood & A Black Flag

Blood & A Black Flag
by Precinct Omega Publishing

Grab a brace of pistols and strap on your cutlass, as you head for the desperate and blighted isles of the Triangle in pursuit of untold wealth and power! Decide who your hero is by equipping them with feats and influence, then recruit a ragged team of unsavoury ne'er-do-wells and do your best to bash them into something resembling an organized ccrew. Then take to the streets of Devil's Spit in a...   [click here for more]
15.Stargrave: Quarantine 37

Stargrave: Quarantine 37
by Osprey Publishing

When it was commissioned, Imperial Research Station 37 was home to nearly 10,000 scientists and researchers working on a vast array of biological and chemical projects. Then, six months before the outbreak of the war, Station 37 went dark. No escape pods were launched and all attempts at communication went unanswered. Only a solitary, repeating broadcast filled the silence: “This station is under...   [click here for more]
16.Impetus Warbook 2

Impetus Warbook 2
by Dadi&Piombo

This book includes 95 army lists for Impetus second edition VOLUME 7: ROME AND THE EMPIRE Early Roxolani Sarmatians (310 BC-99 AD), Nabataean Kingdom (312 BC-106 AD), Pre-Islamic Arabs (300 BC-633 AD), Kushans (135 BC-270 AD), Early Germans (100 BC-240 AD), Dacians (60 BC-318 AD), Ancient Britons (55 BC-75 AD), Later Parthians (53 BC-227 AD), Early Imperial Romans (26 BC-197 AD), Moors (25-696 AD),...   [click here for more]
17.Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit

Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit
by Modiphius

You are knee-deep in radioactive dust on some colony-world nobody has ever heard of, there are Precursor marines sniping at you whenever you stick your head up and the nano-comms are completely scrambled. The Trailblazer’s Toolkit is here to help you out! The first expansion for the RPG-Lite adventure wargame Five Parsecs From Home 3rd edition gives you 58 pages packed...   [click here for more]
18.ASL Journal Bundle

ASL Journal Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Journals #1-#10 and includes most materials from those ASL Journals. ASL Journal #1 ASL Journal #2 ASL Journal #3 ASL Journal #4 ASL Journal #5 ASL Journal #6 ASL Journal #7 ASL Journal #8 ASL Journal #9...   [click here for more]
19.Panzerschreck #19

Panzerschreck #19
by Minden Games

PANZERSCHRECK #19 (Summer 2021) is a wargames magazine that contains two solitaire, complete games in this 100-page full-color issue, in addition to game reviews, interviews, variants, and general articles.  U-BOAT CAPTAIN (tactical/operational WW2), and BATTLE CAJAMAECA, 1532 (tactical early modern).  Both stress high...   [click here for more]
20.Mythos Encounters Horror Skirmish EXPANDED

Mythos Encounters Horror Skirmish EXPANDED
by Diceless Hero Games

Cooperative Miniature Encounters in the Cthulhu Mythos Mythos Encounters is a miniature skirmish game of the Cthulhu Mythos. This is a cooperative game, in which Investigotors work together to face the horrors of ruthless cultists, mysterious alien creatures and the elder gods themselves. Your investigators can face enemies head-on, trusting in your strength and weaponry, or take...   [click here for more]
21.Harpoon V

Harpoon V
by Admiralty Trilogy Group

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as...   [click here for more]
22.Space Weirdos

Space Weirdos
by Garske Games

Space Weirdos is a “skirmish heartbreaker.” About 10 years ago everyone was publishing their own old-school D&D hacks. Now a bunch of OSR nerds are turning to wargaming and discovering that the minis games are just as bad as RPGs for edition creep and other unforgivable crimes. So I'm publishing a short and sweet set of miniatures rules. You’re wondering what makes Space Weirdos different...   [click here for more]
23.NUTS! 4th Edition

NUTS! 4th Edition
by 2 Hour Wargames

Designed for Solo Play! NUTS!  4th Edition What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played...   [click here for more]
24.Alternative & expansion counter set for AIW

Alternative & expansion counter set for AIW
by Homeland Workshop

This set has 4 sheets of alternative & expansion counters for print and play with Arab-Israeli Wars. All units are color-coded by battalion for easy reference. New units include artillery & SPA units for Israel, ISU-152 for Egypt, M47/M48 for Jordan and PzIV, STGIII & JgPzIV for Syria. ...   [click here for more]
25.Hell Hath No Fury - Board Game

Hell Hath No Fury - Board Game
by 2 Hour Wargames

Playable with minis or the color counters we provide! "HELL HATH NO FURY… LIKE A M4A3E8" ************ IF YOU LIKE: Wondering if your Tanks can get through those woods with the movement they have. Measuring and moving your Tank. Watching your opponent move into view and shoot you while you do nothing because it’s “his turn”. Using a ruler to see what side of the Tank you can hit...   [click here for more]
26.Force on Force, 1st Edition

Force on Force, 1st Edition
by Ambush Alley Games

These are the original Force on Force rules, published in 2009. They are a development of our flagship Ambush Alley urban warfare rules. They were only published in softback and PDF and were the foundation upon which Force on Force 2e were built.  This edition features rules for WWII combat which were not included in Force on Force 2e. Those rules and the scenarios included in the book are easily...   [click here for more]
27.duty calls- Eng

duty calls- Eng
by skirmish total war

Duty calls, "duty calls" is a 28mm miniatures game designed to recreate modern and contemporary conflit in solo game or in cooperation mode. The game involves the use of infantry troops but it is also possible to implement air vehicles and supports for more substantial games. The aim of the game will be to free the streets and war zones from hostile objectives that will reveal themselves during the...   [click here for more]
28.Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players

Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players
by Four-Color Studios

Farthest Star: Sci-Fi Skirmish Role-Play For One Or More Players lets you build a crew of space faring adventurers bent on seeking their varied goals under the spectral light of alien suns! Whether you plan to do a little bit of good, a little bit of bad, or a little bit of both, this set of Goalsystem RPG skirmish rules will let you tell compelling tabletop stories. Designed for use with any 28mm...   [click here for more]
29.Musketry Like Thunder 2: More Great Civil War Battle Never Fought

Musketry Like Thunder 2: More Great Civil War Battle Never Fought
by Historic Imagination LLC

Musketry Like Thunder 2 provides twelve fictional Civil War miniature gaming scenarios, from small introductory games to corps level actions.  Each provides a unique tactical problem often encountered by the armies fighting the war.  These range from command and control issues, surmounting difficult terrain, to combating the weather as well as each other.  In addition, each scenario has great replay...   [click here for more]
30.Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Stargrave: Science Fiction Wargames in the Ravaged Galaxy
by Osprey Publishing

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators,...   [click here for more]
31.The Kings Colours

The Kings Colours
by Rory Crabb

The Kings Colours is a set of miniature wargame rules for fight skirmish actions during the Napoleonic Wars (1803-1815). These rules were inspired by the literary exploits of heroes such as Richard Sharpe and his “Chosen Men” Unlike many Napoleonic rules that are designed for fighting grand battles where commanders will manoeuvre entire battalions and brigades these rules focus on smaller engagements....   [click here for more]
32.F28: War Always Changes Revised Edition

F28: War Always Changes Revised Edition
by F28

F28 is a tactical level miniature wargame intended for use in the 28-32mm scale. It allows you to recreate vicious conflicts ranging from small skirmishes where each model fights on its own, to larger battles where models are grouped into larger units. The system also supports light RPG-style narrative play where players command only a handful of models each and fight semi-cooperatively versus the...   [click here for more]
33.PMC 2670

PMC 2670
by Assault Publishing Studio

PMC 2670 is hard sci-fi platoon-sized ruleset intented for 15mm and it's second edition of PMC 2640 released in 2013.                                Introduction In 2013, we have boldly released PMC 2640, which successfully found its place on crowded 15mm sci-fi wargames market. Now, it's high time to leap forward! In the last 3 years, we have worked hard on PMC 2670, which is much...   [click here for more]
34.Spartans and Successors

Spartans and Successors
by Wargaming for Grown Ups

"Spartans and Successors" is a simple set of wargame rules for the Golden Age of Greek and Macedonian history, enabling the great battles of antiquity to be played with limited numbers of figures in a small playing area. Using a standard deck of playing cards per player and a gridded playing surface the rules offer a unique game play experience. With elements of resource management and planning, bluff...   [click here for more]
35.Horizon Wars: Infinite Dark

Horizon Wars: Infinite Dark
by Precinct Omega Publishing

The glorious, unstoppable expansion of humanity into the stars has ended. The benevolent guidance of the mighty Artilects saw the full range of humans — natural, synthetic and uplifted partners — mature into a species of curiosity and innovation. But now the Artilects have gone, and the stars are the playground of their ruthless inheritors. But the framework of jump-gates that made a galactic...   [click here for more]
36.ASL Annual Bundle

ASL Annual Bundle
by Multi-Man Publishing

This is a combined bundle of all ASL Annuals that have been printed and includes all materials from those ASL Annuals. ASL Annual '89 ASL Annual '90 ASL Annual '91 ASL Annual '92 ASL Annual '93a ASL Annual '93b ASL Annual '95 ASL Annual '96 ASL Annual...   [click here for more]
37.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of TOWs...   [click here for more]
38.Deluxe Guadalcanal - The Battle for Henderson Field (Aug-42 to Jan-43)

Deluxe Guadalcanal - The Battle for Henderson Field (Aug-42 to Jan-43)
by Relative Range

Deluxe Guadalcanal: The Battle for Henderson Field is a grand tactical game on the efforts of the U.S. Marine Corps and U.S. Army to capture and hold the island of Guadalcanal during the beginning of the island-hopping campaign to push back the Japanese empire. Errors in strategy and logistics at large made this effort extremely difficult for the Marines, as they held on...   [click here for more]
39.Fire at Sea: Bitter Enemies

Fire at Sea: Bitter Enemies
by Fireball Forward

A seen on Little Wars TV, Fire at Sea: Bitter Enemies allows you to refight all of the major battles between Germany’s Kreigsmarine and the Royal Navy!  These fun, action-packed rules allow you to play several engagements in an evening. Hunt down the mighty Scharnhorst or fight your way through the English Channel in a series of battles.  Whether you are brand new to naval miniatures games or...   [click here for more]
40.Custom & Expansion Panzer Leader counters

Custom & Expansion Panzer Leader counters
by Homeland Workshop

This is a pack of 13 sheets of customer & expansion unit counters for print and play with Panzer Leader game system. All units are color-coded by battalions and with reduced vehicle speed and reduced artillery attack values like in AIW. There are units from 7 nations including German, Russian, American, British, Italian, French & Japanese troops. Player can print out the sheet and mount on...   [click here for more]
41.Five Leagues from the Borderlands 2E

Five Leagues from the Borderlands 2E
by Nordic Weasel Games

Please note that a third edition of the rules will be available to pre-order towards the end of 2021 through Modiphius.  Welcome to the edge of civilization, where brigands rule and where the shadows are long. In tiny villages, people huddle in fear as terrors prowl the night. Out here, your word is as good as your sword and nobody will miss you. Five Leagues From the Borderlands...   [click here for more]
42.Blitzkrieg Commander IV

Blitzkrieg Commander IV
by Pendraken Miniatures

Blitzkrieg Commander is an exciting wargame that allows you to recreate battles of the Second World War using miniatures on a tabletop. - Suitable for any scale miniatures, from 2mm right up to 28mm. - Simple command system that emphasises the fog of war. - Effective mechanism for casualty resolution. - Flexible figure ratio meaning one base represents a platoon. - Minimal setup...   [click here for more]
43.Horizon Wars: Zero Dark

Horizon Wars: Zero Dark
by Precinct Omega Publishing

A radical new approach to science fiction skirmish wargaming, built on the same core mechanics as hit sci-fi battle game, Horizon Wars.  Zero Dark lets you play solo, co-op, player-versus-player or even team-versus-team with the same core rules. No weapons tables.  No faction limitations.  Build your heroes from scratch and equip them to suit your play-style and existing miniatures collection. ...   [click here for more]
44.Hell and Uncivil Disorder

Hell and Uncivil Disorder
by Jim Webster

Generic modern (and even SF) wargames rules for the scruffier and more disreputable side of warfare. This set of rules is for wargames set after the start of the 20th century, we’ve even fought SF games with them. Whilst we’ve normally used them with 15mm/20mm/28mm figures, the rules evolved out of a single sheet of A4 set of 1/300 rules known as Kalashnikov Tribal. So we play the games using 6mm...   [click here for more]
45.America's Navy

America's Navy
by Admiralty Trilogy Group

America’s Navy lists all the US Navy warships in service between 1955 and the present day, as well as some US Coast Guard ships and other vessels. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and  any modifications and refits over time,...   [click here for more]
46.Skarsgardflottan - Baltic Galley Supplement for Cannon, Cross and Crescent

Skarsgardflottan - Baltic Galley Supplement for Cannon, Cross and Crescent
by Long Face Games

This short pack is a supplement for LFG’s popular “Cannon, Cross and Crescent” Renaissance naval rules, covering the Russian and Swedish coastal fleets of the 1700s and 1800s. The ”Skärgårdsflottan” from which the rules derive their name was the remarkable Swedish “Archipelago Fleet”, a fleet comprised of many unique ship and barge designs developed by the naval architect Fredrik af...   [click here for more]
47.Zero Dark: Operation Nemesis

Zero Dark: Operation Nemesis
by Precinct Omega Publishing

This is the first major supplement for the best-selling independent sci-fi skirmish wargame, Horizon Wars: Zero Dark. Zero Dark: Operation Nemesis tells the story of Bal Anub, a special forces team from the human colony of Venus sent in pursuit of a mystery on the surface of an Earth ravaged by a devastating asteroid strike.  This book contains new rules for Horizon Wars: Zero Dark,...   [click here for more]
48.Gung-Ho: Marine Raiders on Makin Island

Gung-Ho: Marine Raiders on Makin Island
by William Thorpe

The US Marine Raiders make their debut with a surprise raid on the Japanese-held atoll of Makin Island. Will these daring "gung-ho" Americans carry the day or be driven back into the sea by the dogged Japanese defenders? This campaign is designed to be used with Too Fat Lardies' Chain of Command and can also be readily adapted to your preferred WWII miniature ruleset. Contained in this book you will...   [click here for more]
49.Planet 28 - Simple narrative skirmish rules

Planet 28 - Simple narrative skirmish rules
by Mammoth Miniatures

Planet 28 is a simple set of sci fi skirmish rules for quick narrative games between warbands of warriors, mutants, and outcasts. Inspired by the amazing work of kitbashers and converters the world over, planet 28 is intended as a pick up and play rule system for quick games when a longer rule system isn't viable. Rules include -  customer character creation. basic weapons and custom weapon creation....   [click here for more]
50.Right Cruel and Fell

Right Cruel and Fell
by Rockefeller Wargames

Right Cruel and Fell is a wargame for field battles in the Hundred Years War (1337-1453). It covers closely-related conflicts, such as the War of Breton Succession, the Castilian Civil War, or the Anglo-Scottish wars of the same time. The system is specific to time and place, although supplements expand the scope to include the War of the Roses, Italy (1300-1492) and the Teutonic Knights (1200-1410)....   [click here for more]
51.Squadron Strike!: Second Edition, Complete PDF Bundle

Squadron Strike!: Second Edition, Complete PDF Bundle
by Ad Astra Games

Any Ship, Any Universe, Fully 3D! If you can think of it, you can build it in Squadron Strike! Squadron Strike uses a streamlined, whole-turn movement variation of the 3D game engine pioneered in Attack Vector: Tactical, on top of the most comprehensive ship and weapon design system ever made for space combat games. The new tutorial leads you through every step of the game, including a gentle...   [click here for more]
52.Gang Wars - Grimdark Future Firefight Expansion

Gang Wars - Grimdark Future Firefight Expansion
by onepagerules

Gang Wars is an expansion for Grimdark Future: Firefight that provides additional rules for violent gang combat in the streets of the dangerous and futuristic Hive City. The game mechanics are designed to be easy to learn but hard to master, bringing engaging gang skirmishes for new and experienced players alike. This game expansion for Grimdark Future: Firefight adds lots of extra content to the...   [click here for more]
53.Custom & Expansion Panzer Leader counters set #2

Custom & Expansion Panzer Leader counters set #2
by Homeland Workshop

This is the second pack of customer & expansion unit counters for print and play with Panzer Leader game system. As in previous set, units have reduced vehicle speed and reduced artillery attack values like in AIW. There are units from 3 nations including German Waffen SS, Poles and Romanians. ...   [click here for more]
54.Russia's Navy

Russia's Navy
by Admiralty Trilogy Group

Russia’s Navy lists all Soviet and Russian warships in service between 1955 and the present day, as well as some Border Patrol ships and other vessels. It  is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, Annex A provides statistics on ships as built, and any modifications and refits over...   [click here for more]
55.ZipWarz: Core Rules

ZipWarz: Core Rules
by AnSR Games

Welcome to ZipWarz, a rules-lite tabletop war game for 2 players. In ZipWarz, you can use favorite models, action figures, chess pieces, tokens or any other things you can muster to represent your army on the battlefield to battle your friends in a game of tactics and strategy. Best of all, these full war games take anywhere from 15 minutes for a small skirmish to 90 minutes for a full 2,000 point...   [click here for more]
56.ZipWarz: Scenarios

ZipWarz: Scenarios
by AnSR Games

Got Scenarios? ZipWarz is a rules-lite war game system for you to use your own miniatures or other pieces to play. One of the critical things needed to play the game is a scenario to play between the players. While the core rules (and some Powered by ZipWarz games) include scenarios to play, there can always be more. This expansion includes multiple scenarios to play which gives you new experiences...   [click here for more]
57.Alternative & expansion counter set for AIW Special edition

Alternative & expansion counter set for AIW Special edition
by Homeland Workshop

This set has 4 sheets of alternative & expansion counters for print and play with Arab-Israeli Wars. This is a special set with power-up Arab armor units. For those who think the Arab units are too weak and can never win in the original AIW, this is the chance to give them a fair match. ...   [click here for more]
58.Hellfire Campaigns. The Universe at Your Feet.

Hellfire Campaigns. The Universe at Your Feet.
by Jim Webster

This guide is written to help you fight wargames campaigns. The guide is written to help both the player with enthusiastic opponents but also to support the solo player as well, Although written with Hellfire rules in mind, a lot of the campaign systems will work comfortably with any rule system you like. The rest will be be easily modifiable to cope with whatever rules or figure scale you want to...   [click here for more]
59.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
60.Five Parsecs Bug Hunt

Five Parsecs Bug Hunt
by Nordic Weasel Games

Maybe they don't show up on infra-red at all.. * * * Welcome to Five Parsecs Bug Hunt. Roll up your characters and delve into a solo campaign game fighting horrid aliens, completing objectives and hoping to hang on while the evac shuttle arrives. Your characters will progress from mission to mission (if they survive) gaining experience and reputation, while engaging...   [click here for more]
61.Roman Shield Decals

Roman Shield Decals
by Productions Diratia

Are you building a roman army and looking for awsome designs to add to their shields? Well this pack includes pretty much all you could want with 48 Shield Designs that you can print to your heart's content on your own decal paper. These are tailor made to fit Production Diratia's Roman Legion - Complete Set, available on My Mini Factory. They will fit with most other Roman Miniatures,...   [click here for more]
62.Crowbar!: The Rangers at Pointe du Hoc

Crowbar!: The Rangers at Pointe du Hoc
by Flying Pig Games

A commanding voice shouts “Crowbar!” from the carefully monitored radios of Ranger Flotilla headquarters aboard the LSI command ship St. James. With that signal, the 225 men of Dog, Easy and Fox Companies of Force “A” of the 2nd Ranger Battalion launched one of the most incredible and seemingly impossible assaults of military history. Tasked with landing on the beaches of Normandy, France...   [click here for more]
63.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

"Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full...   [click here for more]
64.Fantastic Battles

Fantastic Battles
by NLWright

Fantastic Battles is a fast-play, mass-battle, wargaming system for any fantasy setting. The rules emphasise the tactical concerns of command friction and the fog of war through randomised initiative, tabletop mishap rolls and the impetuous decisions of unsupervised unit commanders. An all-in-one volume, this book contains the rules for stand-alone pitched battles as well as campaigns. Twenty-four...   [click here for more]
65.NavTac Deluxe Edition

NavTac Deluxe Edition
by Minden Games

NAVTAC DELUXE EDITION is a 153-page illustrated release containing two complete games (plus a Ship Supplement) containing miniature tactical level World War I naval rules.  The game uses 1/3000 scale ships, and classic naval combat rules using Minden's NavTac (NavTac = Naval Tactical) game system. Check out Minden's LABOR DAY...   [click here for more]
66.America's Aircraft

America's Aircraft
by Admiralty Trilogy Group

America’s Aircraft lists the US Navy, US Coast Guard, and US Air Force aircraft in service between 1955 and the present day. It is designed as a sourcebook for Harpoon, fifth edition, but it can also be used as a general reference. Organized as a collection of annexes, this publication provides statistics on aircraft and any modifications or upgrades they received, sometimes many...   [click here for more]
67.Counterblast 2nd Edition PDF

Counterblast 2nd Edition PDF
by Bombshell Miniatures

Counterblast is a skirmish-level miniatures battle game in an atomic raypunk setting. Players control crews of pulp sci-fi heroes plying the spaceways in search of uncharted worlds, alien artifacts, new territory for colonization, and essential deposits of ultonium. In this book you will find all of the information you need to play the game, including rules for how to create your crew, how to set up...   [click here for more]
68.Renegade Scout - Bleeding Edge Retro Gaming

Renegade Scout - Bleeding Edge Retro Gaming
by Nordic Weasel Games

Welcome to Renegade Scout. What is Renegade Scout? Other than 206 pages jammed full of gaming goodness? This is a set of science fiction miniatures rules aimed at not only recapturing the spirit and feel of old school science fiction gaming, but presenting it in an updated and improved form, combining familiar mechanics with the polish and elegance expected in a modern...   [click here for more]
69.Clash of Spears

Clash of Spears
by Fighting Hedgehog

Welcome to CLASH! Keep your wits and courage at hand, for in CLASH you will need both to lead your band of warriors to victory. CLASH of Spears allows you to play raids and skirmishes in ancient times using small forces of 30 or more figures per side. This fast-paced game demands constant attention from all players as they alternate using their commanders...   [click here for more]
70.Impetus Warbook 1

Impetus Warbook 1
by Dadi&Piombo

This book includes 97 army lists for Impetus second edition VOLUME 1: AGE OF BRONZE Early Sumerian (3000-2250 BC), Old and Middle Kingdom Egyptian (3000-1543 BC), Nubian (3000-2250 BC), Early Elamites (3000-800 BC), Early Libyans (3000-665 BC), Akkadian Empire (2300-2193 BC), Old Assyrian and Babylonian (1900-1600 BC), Early Hittite (1680-1380 BC), Hyksos (1645-1537 BC), Minoan and Early Mycenean...   [click here for more]
71.Bloody Red Flag: The Anglo-Dutch Naval wars - a guide for wargamers and modellers

Bloody Red Flag: The Anglo-Dutch Naval wars - a guide for wargamers and modellers
by Vandering Publications

Bloody Red FlagThe Anglo-Dutch Naval Wars A guide for modellers and wargamers. A guide to the great Anglo-Dutch Naval wars of the Seventeenth Century, when two great naval powers cut their teeth on new tactics, new methods, and fought for trade and colonial domination of the whole world.Learn about the ships, the men, the heraldry and the tactics. ...   [click here for more]
72.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

            Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of  World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.             CaS emphasizes technical and historical...   [click here for more]
73.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
74.TRIUMPH! v1.1

TRIUMPH! v1.1
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. This is the v1.1 PDF edition of Triumph!...   [click here for more]
75.Chrome Hammer Ascension

Chrome Hammer Ascension
by Nordic Weasel Games

Sometimes you just want an elf and a ghoul to go shoot at each other in the cyberized back alleys of neo-berlin. * * * * * Welcome to Chrome Hammer Ascension. In this solo campaign game your gang of punks will attempt to take on the mega-corporations of the ascended world. Dragon CEOs run pharmaceutical companies while flame demons prowl the back alleys and kobold zealots...   [click here for more]
76.Rifles in the Pacific

Rifles in the Pacific
by Tiny Battle Publishing

Rifles in the Pacific (RITP) is the second of Gottardo Zancani’s solitaire RIFLES series (Rifles in the Ardennes). Rifles in the Pacific recreates the sweaty-palms action that characterized the Pacific Theater in World War II in a unique single-player format.  We have replaced the hex-maps typical of World War II games with three beautiful, yet abstracted maps, representing the Pacific Theater...   [click here for more]
77.Grimdark Future - Full Rulebook

Grimdark Future - Full Rulebook
by onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however...   [click here for more]
78.Five Leagues Character Compendium

Five Leagues Character Compendium
by Nordic Weasel Games

What does a house cat, a ranger from the wildlands, an enchanter and a torch bearer have in common? The Character Compendium compiles all four previous Character Packs into a single book, offering you: Notable characters - New heroes to hire into your warband, each with their own strengths and flaws. Animal companions - Who doesn't want a furry (or scaly!) friend when you go adventuring?...   [click here for more]
79.VDV & Airborne Forces: the VDV, Spetznatz & 3iD

VDV & Airborne Forces: the VDV, Spetznatz & 3iD
by Rooksdown Games

This volume contains new rules for Airborne forces; including Air-Assault's (via helicopter); Air-Dropped (parachuting vehicles, equipment and personnel) and Air-Landing (touch-and-go dropping of personnel and equipment via transport aircraft). Includes rules for Special Forces (The Soviet Spetznatz) and rules for airborne equipment such as the BMD-1 and BMD-2, Gaz-66 trucks and UAZ-469 jeeps. also...   [click here for more]
80.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of mushroom...   [click here for more]
81.BattleTech: Alpha Strike: Commander's Edition

BattleTech: Alpha Strike: Commander's Edition
by Catalyst Game Labs

COMMAND YOUR DESTINY In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally...   [click here for more]
82.Impetus 2

Impetus 2
by Dadi&Piombo

Second edition of Impetus, the popular set of wargame rules that aims to simulate battles with miniature figures in the Ancient, Medieval and Renaissance periods. The extremely flexible system allows you to recreate over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars and even further. Until the release of the updated lists you can still use the old Extra Impetus supplements...   [click here for more]
83.The Distant Marches. Five Leagues campaign expansion

The Distant Marches. Five Leagues campaign expansion
by Nordic Weasel Games

Ahead of you lay a fiercely independent land of swamps, scattered village communities and hard-eyed people fighting for survival, as the fierce dusklings mount raid after raid. It will take determination to win through here. * * * * *   Welcome to a new campaign expansion for Five Leagues From the Borderlands, offering a brand new realm to explore. In a wet and rainy...   [click here for more]
84.Russia's Aircraft

Russia's Aircraft
by Admiralty Trilogy Group

Russia’s Aircraft lists aircraft in service between 1955 and the present day in Naval Aviation (AVMF), the Military Air Force (VVS), and the Air Defense Forces (PVO), and Long-Range Aviation (DA). It can be used as a sourcebook for Harpoon, fifth edition. Organized as a collection of annexes, it provides statistics on aircraft and any modifications or upgrades they received, sometimes...   [click here for more]
85.Grimdark Future: Firefight - Full Rulebook

Grimdark Future: Firefight - Full Rulebook
by onepagerules

Grimdark Future: Firefight is a skirmish miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi skirmishes for new and experienced players alike. This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi skirmishes that...   [click here for more]
86.GULF STATES: Saudi Arabia, Bahrain, UAE, Jordan

GULF STATES: Saudi Arabia, Bahrain, UAE, Jordan
by Rooksdown Games

GULF STATES: Saudi Arabia, bahrain, UAE, Jordan and Oman covers the smaller Gulf States for the Gulf War (Op. Desert Storm/Op. Granby) in 1991 and beyond. The contents of this book can be used to recreate the 1st and 2nd Saudi Brigades and the Gulf Coalition Forces. ALL equipment and personnel used by all of the Gulf States is included. Omani Challenger I's, Bahraini M60a3's, Saudi M1a1's, UAE AMX-30's,...   [click here for more]
87.COLD WAR3! Rules for Modern Warfare 1960-1990

COLD WAR3! Rules for Modern Warfare 1960-1990
by Rooksdown Games

COLD WAR3! Rules for Modern Warfare 1960-1990 Fully revised 4th Edition of COLD WAR3! infact, so revised and shiny and new it's a completley NEW book! Includes rules for combined arms using artillery, armour, mechanised, aircraft and support troops (such as engineers and medical personnel). Rules for the electronic battlefield, nuclear, biological & chemical...   [click here for more]
88.Ambush Alley

Ambush Alley
by Ambush Alley Games

AMBUSH ALLEY was the first rule-set released by Ambush Alley Games, hitting the digital market in 2007. The game was groundbreaking for its outcome based design, fluid fog of war mechanism, and in media res approach to scenarios.  Although Ambush Alley was supplanted to a great degree by Force on Force 1e and 2e, Ambush Alley remains a fast, fun, and...   [click here for more]
89.Operation: Uruzgan

Operation: Uruzgan
by Ambush Alley Games

Operation: Uruzgan was one of Force on Force 1e's most well-received scenario/sourcebooks. Released in 2009 and authored by Leigh Neville, a respected and widely published historian, Operation: Uruzgan is not only packed with great scenarios, it's also revealing, historically accurate glimpse of 4RAR (2 Commando)'s tour in Uruzgan. This book was never updated...   [click here for more]
90.Tomorrow's War

Tomorrow's War
by Ambush Alley Games

A miniatures wargame of gritty futuristic combat, Tomorrow’s War projects the tactics and technology of today’s military conflicts hundreds of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force...   [click here for more]
91.Fighting Pits of Baad Tibera

Fighting Pits of Baad Tibera
by Cult of Nyx

The Fighting Pits Are Open! Now, with Fighting Pits of Baad Tibera, you can take your favourite fantasy miniatures and pit them against each other in games of fast-paced, strategic arena combat! With rules for dynamic melee combat, ranged weapons, magic, packs of wild animals, traps, towers and more, the only limit is your imagination! Inside this...   [click here for more]
92.Forbidden Psalm - miniatures game, inspired by and compatible with MÖRK BORG.

Forbidden Psalm - miniatures game, inspired by and compatible with MÖRK BORG.
by OptimisticNIL

Forbidden Psalm is a tabletop miniatures game, inspired by and compatible with MÖRK BORG.  Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included. All content...   [click here for more]
93.At The Height of Battle

At The Height of Battle
by Long Face Games

A quick playing set of rules covering Asian naval warfare between the 10th and the 16th century, The aim of these rules, which draw upon techniques and concepts from LFG’s “Cannon, Cross and Crescent”  has been to develop a quick play set that focusses on the Imjin War, fought between Korea and Japan fought in the late 16th century - the era of Admiral Yi Sun Sin and his famous “Turtle Ship”...   [click here for more]
94.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean Chick's...   [click here for more]
95.To the Strongest!

To the Strongest!
by To the Strongest!

To the Strongest! is a set of simple rules for Ancient and Medieval tabletop wargaming.  It enables a battle to be fought with model soldiers on a dining room table and won or lost in less than two hours. But the rules also support huge battles, with several thousand figures and up to five players a side. Games can be played with miniatures in any scale and based for any of the common wargaming rules...   [click here for more]
96.KONTRABAND - More Salvage and Survival

KONTRABAND - More Salvage and Survival
by P. Todoroff CCWC

"KONTRABAND - More Salvage and Survival" - An expansion for Osprey Wargames "Zona Alfa, Salvage and Survival in the Exclusion Zone." Designed for Solo and Cooperative games, Kontraband introduces more detail for player characters, new equipment, new enemies, and mission objectives. With a five-part sample campaign - Zone Ravens - it's time for your...   [click here for more]
97.All Hell Let Loose

All Hell Let Loose
by David Wasilewski

Welcome to All Hell Let Loose! Simple rules for fast playing 6mm WW2 Wargaming that encourage real-life tactics! All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you...   [click here for more]
98.Armageddon War

Armageddon War
by Flying Pig Games

Following disease, famine, and economic collapse among the world's first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war. Armageddon War is a platoon level game set in the near future. The...   [click here for more]
99.Charge! Eagles Rising

Charge! Eagles Rising
by Charge Wargames, LLC

Charge! Eagles Rising is a set of Napoleonic wargame rules that allows you to recreate battles in the Napoleonic era from the tactical to grand tactical seamlessly.  It is a battalion level game that allows you to be an active participant whether you are the phasing or non-phasing player. You can expect historical realistic outcomes provided Napoleonic tactics are employed.   ...   [click here for more]
100.8 X Map Sets Bundle

8 X Map Sets Bundle
by Homeland Workshop

This bundle contains 32 geomorphic hex maps of A3 size each. The maps are D1 - D6, S1 - S6, R1 - R4, B1 - B2, P1 - P4, E1 - E10. Map scale is 150-250 meter per hex. Maps can be used as extra maps for any WW2 platoon level tactical games of similar scale. Maps are geomorphic and can be mixed and match to form a varierty of larger maps. Fans of the classic AH games like Panzerblitz and Panzer Leader...   [click here for more]
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